ECTS Catalogue

Experimental Design

Pedagogue: prof. Sławomir Fijałkowski

Field Description
type of classes pracownia kierunkowa;
course language Polish;
method of learning outcomes verification

The condition to receive a credit for the semester, which gives the right to take the exam, is active class attendance (minimum 2/3 scheduled classes confirmed by tutorial) and the degree of completion of each task to enable the objective assessment of the final result

 

CREDIT / EXAM: Individual task mark components:

1.)  Analytical synopsis of the topic (theoretical, comparative study, etc.) 

2.)  Well-structured pre-design documentation (sketches, drawings, photos of 3D models, descriptions)

3.)  P r o t o t y p e !

4.)  Project digitally documented on CD-ROM / digital portfolio (photographs, rendering, film / animation, alternatively 2D board, etc.)

5.)  Self-presentation of the final result

Minimum requirements (pass or pass+ mark):

1.)  Complete delivery of components defined as the basic assumptions for each task

2.)  Prompt delivery of semester assignments completed to a degree that enables the correct interpretation of the author’s intentions

3.) Communicative documentation and presentation

Extended requirements (good or good+ mark) - beyond basic requirements

1.)  Ability to rationally analyse the subject matter of the semester assignments

2.)  Above-average quality parameters for the prototypes, focus on workmanship care and attention to detail

3.)  Ability to convincingly argue for the design decisions

4.)  Originality of documentation and presentation

Maximum requirements (very good mark) – beyond extended requirements

1.)  Ability to effectively integrate information from multiple sources

2.) Innovative designs

3.)  Independence and work discipline

Outstanding achievements (excellent mark) – beyond maximum requirements

1.)  Activity which considerably exceeds the academic requirements (distinction or participation in important competitions, exhibitions, presentations, test exam assignments, extra projects, exhibition events, participation in special academic interest groups, involvement in developing the structures of the Studio, Department, etc.)

subject description

Learning goal: (expected outcomes in terms of knowledge)

A student who completes a 2nd cycle course should be prepared to take a 3rd cycle course in the design arts.

Teaching goal: (expected outcomes in terms of skills)

The goal of the 2nd cycle course in Experimental Design is to prepare the graduate for professional activity as a fully-fledged product designer in the operational and intellectual aspect. The graduate should be able to develop his/her original design strategies, understand the market mechanisms that influence consumer demand for the products and services that are the subject of his/her studies, know the specific nature of industrial companies and their economic environment.

Practical goal: (expected social competence)

The student should be prepared to take independent design decisions, know how to collaborate with specialists from various disciplines, integrate teams working on multi-aspect projects, have basic knowledge of project management and be intellectually prepared to be an expert in their field of diploma speciality.

short subject description

Keywords: Experiment, Trend, Styling, Product, Jewellery, Fashion, Life-style, Marketing, Design Thinking

form of classes

The classes include group and individual project tutorials at every stage of their delivery, complete with joint discussions and analyses concerning the possible ways of interpreting the semester assignment subjects. The assignments are complemented with self-presentations and seminars on the subject related to the semester assignments, technological tutorials with specialists from various fields depending on the unique features of the project.

In the periods between the scheduled classes, the students are obliged to work individually in a scope determined during corrective meetings and tutorials.

subject area coverage

The objective of the 2nd cycle course is to develop the knowledge and experience gained while completing the 1st cycle in design arts or related subjects with the intent to systematically orient them towards active design, which is subject to seasonal changes to the greatest extent and most closely tied to market analysis and marketing. The curriculum covers four sets of issues that are of key importance to the current and future needs of the creative industry, each corresponding to a semester:

1.) trend forecasting – ability to analyse, forecast and creatively interpret contemporary product styles, to systematise marketing data, ability to build one’s original design strategies and to word a brief, >>> WINTER SEMESTER

2.) prototyping – functional familiarity with technologies in both manual (workshops, independent projects, experiments) and digital (CAD / CAM) dimension >>> WINTER SEMESTER

3.) product launching – module, which allows students to learn in practice what the product launching process is about, based on complex marketing or technological data and by taking up complex design projects within the available capacity for delivery or based on prototyping in collaboration with external entities >>> SUMMER SEMESTER

4.) research and development – developing a designer collection combining the experience gained in modules 1 / 2 / 3, which should be focused on the aspect of innovation (if the Studio is selected as a diploma specialisation, module 4 should be the basis for an independent master’s thesis – integrating the aspects of theory, design and experimentation) >>> SUMMER SEMESTER

evaluation form credit with grading;
literature

Literature:

1.)  Henrik Vejlgaard, „Anatomy of a Trend”, McGraw-Hill, 2008

2.)  Malcolm Gladwell, „The Tipping Point. How Little Things Can Make a Big Difference”, Little Brown Publishing, 2008

3.)  Dana Thomas, „Deluxe. How Luxury Lost Its Laster”, The Penguin Press, 2007

4.)  Tim Dant, „Material Culture in the Social World. Values, Activities, Lifestyles”, Open University Press UK Ltd., 1999

5.)  Martin Lindstrom, „Buyology: Truth and Lies About Why We Buy”, Doubleday Publishing, 2008

6.)  Tim Brown, „Change by design: how design thinking transforms organizations and inspires innovation”, Harper Business Publ., 2009

7.)  Henry Jenkins, „Convergence Culture”, New York University Press, 2006

8.)  Naomi Klein, „No logo”, Publ.: Random House of Canada1999

Recommended web-sites:

www.stylesight.com, www.trendtablet.com, www.klimt02.net, www.trendhunter.com, www.adbusters.com

placement/internships (connected with field of study/subject area), artistic plein-airs

not required

entry requirements
formal requirements

Completed 1st degree course.

preliminary assumptions

Availability of places at the Studio (in case of a greater number of applicants, the invigilated assignment is decisive)

learning outcomes
social competences
descriptioncode

Student can integrate his/her acquired knowledge and experience and is capable of undertaking new and complex measures in an organised way, also in conditions of limited access to the necessary information

Student can express rational, balanced judgements in a critical assessment of objects and phenomena

W2-K02, W2-K04
skills
descriptioncode

Student potrafi samodzielnie podejmować i uzasadniać decyzje projektowe mające wpływ na postać rozwiązania oraz umie przewidzieć ich konsekwencje

Student potrafi świadomie i niezależnie realizować prace projektowe i artystyczne, łącząc wykorzystanie wyobraźni, intuicji, emocjonalności oraz analizy funkcjonalnej, technologicznej, semantycznej, społecznej i kulturowej, w celu osiągnięcia zamierzonego efektu)

Student posiada umiejętność syntezowania i integrowania wiedzy z różnych dziedzin w celu zbudowania teoretycznych założeń podejmowanych prac projektowych w wybranych obszarach sztuk projektowych (projektowanie produktu)

Student posiada umiejętność publicznego przedstawienia zrealizowanych prac projektowych, z wykorzystaniem technik audiowizualnych, oraz poddania ich efektów dyskusji w sposób odpowiedzialny i ze zrozumieniem swojej opiniotwórczej roli

W2-U03, W2-U04, W2-U05, W2-U10
knowledge
descriptioncode

Student wykazuje się znajomością kierunków i trendów sztuk projektowych oraz ich związków z innymi dziedzinami współczesnego życia

Student rozwija samodzielnie wiedzę w zakresie kontekstu sztuk projektowych w obrębie sztuki i kultury materialnej, ich znaczenia w życiu społecznym i gospodarce

Student zna i rozumie ograniczenia wynikające z technologii produkcji oraz odpowiedzialności projektanta i potrafi, rozumiejąc te ograniczenia, być kreatywnym i zachować niezależność swoich idei

W2-W05, W2-W06, W2-W08


Studies List

studies status Time<br>[h] ECTS form credit
Rzeźba s.6 (en)d 30 2 Prac. proj. 30h
Prac. proj. [Z st.]


Semester 2018/19-SS (Z-winter,L-summer)
Course code: #35.10756